Loin vaan data-kansioon strings.dat tiedoston, se auttoi. Mutta kun käynnistän sitä, se sanoo näin:
./bin1
CloneKeen Beta 8.3 UNIX build
by Caitlin Shaw, 2003-2005
BY A FAN, FOR FANS. ALL "COMMANDER KEEN" GRAPHICS,
SOUND, AND LEVEL FILES ARE THE PROPERTY OF ID SOFTWARE.
Processing command-line options.
allocmem(): allocating 415744 bytes for scroll buffer...OK
latch_loadheader(): reading main header from 'data/EGAHEAD.CK1'...
LatchPlaneSize = 0x74e0
SpritePlaneSize = 0x18b0
OffBitmapTable = 0x0030
OffSpriteTable = 0x0150
Num8Tiles = 256
Off8Tiles = 0x0000
Num32Tiles = 0
Off32Tiles = 0x0000
Num16Tiles = 611
Off16Tiles = 0x0800
NumBitmaps = 18
OffBitmaps = 0x5460
NumSprites = 119
OffSprites = 0x0000
Compressed = 3
latch_loadheader(): Allocating 3840 bytes for sprite table.
latch_loadheader(): Reading sprite table from 'data/EGAHEAD.CK1'...
latch_loadheader(): Allocating 304 bytes for bitmap table.
latch_loadheader(): reading bitmap table from 'data/EGAHEAD.CK1'...
Bitmap 'TITLE': 264x112 at offset 0000. RAMAllocSize=0x7380
Bitmap 'IDLOGO': 112x40 at offset 0e70. RAMAllocSize=0x8500
Bitmap 'F1HELP': 64x16 at offset 10a0. RAMAllocSize=0x8900
Bitmap 'HIGHSCOR': 136x24 at offset 1120. RAMAllocSize=0x95c0
Bitmap 'NAME': 48x16 at offset 12b8. RAMAllocSize=0x98c0
Bitmap 'SCORE': 48x16 at offset 1318. RAMAllocSize=0x9bc0
Bitmap 'PARTS': 48x16 at offset 1378. RAMAllocSize=0x9ec0
Bitmap 'GAMEOVER': 112x24 at offset 13d8. RAMAllocSize=0xa940
Bitmap 'AN': 16x8 at offset 1528. RAMAllocSize=0xa9c0
Bitmap 'PRESENT': 88x16 at offset 1538. RAMAllocSize=0xaf40
Bitmap 'APOGEE': 120x32 at offset 15e8. RAMAllocSize=0xbe40
Bitmap 'KEENSHIP': 120x40 at offset 17c8. RAMAllocSize=0xd100
Bitmap 'WINDON': 56x32 at offset 1a20. RAMAllocSize=0xd800
Bitmap 'WINDOFF': 56x32 at offset 1b00. RAMAllocSize=0xdf00
Bitmap 'ONEMOMEN': 88x48 at offset 1be0. RAMAllocSize=0xef80
Bitmap 'OFAN': 40x16 at offset 1df0. RAMAllocSize=0xf200
Bitmap 'PRODUCT': 72x16 at offset 1e40. RAMAllocSize=0xf680
Bitmap 'IDSOFT': 72x48 at offset 1ed0. RAMAllocSize=0x10400
latch_loadlatch(): Opening file 'data/EGALATCH.CK1'.
latch_loadlatch(): Decompressing...
latch_loadlatch(): Decoding 8x8 tiles...
latch_loadlatch(): Decoding 16x16 tiles...
latch_loadlatch(): Allocating 66561 bytes for bitmap data...
latch_loadlatch(): Decoding bitmaps...
latch_loadsprites(): Opening file 'data/EGASPRIT.CK1'.
latch_loadsprites(): Decompressing...
latch_loadsprites(): Decoding sprites...
loadstrings(): Opening string file 'strings.dat'.
loadstrings(): loaded 0 strings from 'strings.dat'.
Starting sound driver...
sound_load_all(): loading all sounds...
sound_load(): loaded sound KEENWALKSND, 2 bytes.
sound_load(): loaded sound KEENWLK2SND, 3 bytes.
sound_load(): loaded sound KEENJUMPSND, 21 bytes.
sound_load(): loaded sound KEENPOGOSND, 26 bytes.
sound_load(): loaded sound KEENLANDSND, 17 bytes.
sound_load(): loaded sound KEENBLOKSND, 9 bytes.
sound_load(): loaded sound KEENDIESND, 222 bytes.
sound_load(): loaded sound PLUMMETSND, 118 bytes.
sound_load(): loaded sound BUMPHEADSND, 14 bytes.
sound_load(): loaded sound WLDENTERSND, 110 bytes.
sound_load(): loaded sound keensleft, 129 bytes.
sound_load(): loaded sound KEENFIRESND, 59 bytes.
sound_load(): loaded sound GUNCLICK, 11 bytes.
sound_load(): loaded sound SHOTHIT, 24 bytes.
sound_load(): loaded sound GOTITEMSND, 81 bytes.
sound_load(): loaded sound GOTBONUSSND, 38 bytes.
sound_load(): loaded sound GOTPARTSND, 222 bytes.
sound_load(): loaded sound LVLDONESND, 241 bytes.
sound_load(): loaded sound GAMEOVERSND, 280 bytes.
sound_load(): loaded sound TELEPORTSND, 221 bytes.
sound_load(): loaded sound EXTRAMANSND, 284 bytes.
sound_load(): loaded sound CHUNKSMASH, 172 bytes.
sound_load(): loaded sound GOINDOORSND, 76 bytes.
sound_load(): loaded sound GETCARDSND, 148 bytes.
sound_load(): loaded sound USEKEYSND, 120 bytes.
sound_load(): loaded sound CLICKSND, 11 bytes.
sound_load(): loaded sound DOOROPENSND, 136 bytes.
sound_load(): loaded sound YORPBUMPSND, 11 bytes.
sound_load(): loaded sound YORPBOPSND, 76 bytes.
sound_load(): loaded sound YORPSCREAM, 74 bytes.
sound_load(): loaded sound GARGSCREAM, 97 bytes.
sound_load(): loaded sound vortscream, 194 bytes.
sound_load(): loaded sound TANKFIRE, 46 bytes.
SDL_AudioSpec:
freq: 44100
channels: 1
audio buffer size: 940
Using audio driver: alsa
SoundDrv_Start(): SDL sound system initilized.
Starting keyboard driver...
KeyDrv_Start()
Starting graphics driver...
sdl_init is getting called
stretch_blit_yoff = 0
sdl_Setvideomode dimensions = 320x200
showcursor
scrollsurface = creatergbsurfacefrom
Graphics_Start(): configuring palette.
Starting timer driver...
Game starting...
showmapatpos(90, 1664, 32, 0);
freed screen
freed scrollsurface
CloneKeen Beta 8.3 UNIX build
by Caitlin Shaw, 2003-2005
BY A FAN, FOR FANS. ALL "COMMANDER KEEN" GRAPHICS,
SOUND, AND LEVEL FILES ARE THE PROPERTY OF ID SOFTWARE.
Thanks for playing!
freed screen
*** glibc detected *** double free or corruption (fasttop): 0x08553ed0 ***
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