Ongelma on tälläkertaa niin, että winen appdb:n mukaan peli on kulta-luokituksella eli toimii.
Vaan. Alun video pätkii mielettömästi ja itse peliin kun pitäisi mennä saan seuraavaa päätteeseen:
reaby@reaby-desktop:~/.wine/drive_c/Ohjelmatiedostot/UBISOFT/Prince of Persia The Sands of Time$ wine ./POP.EXE
fixme:win:EnumDisplayDevicesW ((null),0,0x32f718,0x00000000), stub!
fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture
@ directx.c / 3520
err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
This sound card's driver does not support direct access
The (slower) DirectSound HEL mode will be used instead.
This sound card's driver does not support direct access
The (slower) DirectSound HEL mode will be used instead.
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(800,600)
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
err:d3d_shader:shader_get_registers_used No texture bound to sampler 3
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
Tietäisikö joku, kuinka pelin saisi päälle ja toimimaan.
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Petri