Kirjoittaja Aihe: Quake II RTX  (Luettu 4757 kertaa)

spark

  • Käyttäjä
  • Viestejä: 1752
    • Profiili
Quake II RTX
« : 27.05.19 - klo:13.07 »
6.6 julkaistaan päivitetty Quake 2 parannetuilla graffoilla Nvidian RTX kortin omistaville.

Lainaus
Now, we can confirm that Quake II RTX will be released on June 6th, 2019. If you have a GeForce RTX graphics card, or other capable hardware, you can experience the first 3 levels of the game for free, fully remastered with path-traced graphics and a variety of other enhancements. And if you own a copy of Quake II, you can play the campaign in its entirety, and play against others in online multiplayer.

Furthermore, the source code will be posted to GitHub, enabling others to expand on our work with further advancements and enhancements, or to use the code to ray trace Quake II mods and total conversions.

The June 6th release will also look even better thanks to numerous improvements to image quality, and new additions that add even more path-traced enhancements. Highlights include:

Improved Global Illumination rendering, with three selectable quality presets, including two-bounce GI
Multiplayer support
Time of day options that radically change the appearance of some levels
New weapon models & textures
New dynamic environments (Stroggos surface, and space)
Better physically based atmospheric scattering, including settings for Stroggos sky
Real-time reflectivity of the player and weapon model on water and glass surfaces, and player model shadows, for owners of the complete game (the original Shareware release does not include player models)
Improved ray tracing denoising technology
All 3,000+ original game textures have been updated with a mix of Q2XP mod-pack textures and our own enhancements
Updated effects with new sprites and particle animations
Dynamic lighting for items such as blinking lights, signs, switches, elevators and moving objects
Caustics approximation to improve water lighting effects
High-quality screenshot mode that makes your screenshots look even better
Support for the old OpenGL renderer, enabling you to switch between RTX ON and RTX OFF
Cylindrical projection mode for wide-angle field of view on widescreen displays



https://www.nvidia.com/en-us/geforce/news/quake-ii-rtx-june-6-release-date/


https://youtu.be/unGtBbhaPeU