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What We Expect it Will Do Run on 64-bit Linux (just like with our player, the ‘official’ support will be for Ubuntu due to its market share, and just like with our player, it should run on most modern Linux distributions); the earliest version of Ubuntu supported will be 12.04 (which is what our build/test farm is running). Export to all of the same platforms as the Mac OS X editor (except for iOS; maybe someday we’ll enable exporting to iOS the same way we do from the Windows editor, but not initially) Import all asset types not dependent on non-portable 3rd-party middleware Support global illumination, occlusion culling, and all other systems reliant on portable 3rd-party middleware
No tämä on jo jotain. 3D-tulostimista olen jotain lukenut, muttaettä editorikin!Sellainen pitää nähdä - kuinkahan isoja kappaleita noilla esivedoksilla voinee editoida