Kirjoittaja Aihe: Urban Terror kaatuu  (Luettu 1839 kertaa)

OH2FPG

  • Vieras
Urban Terror kaatuu
« : 08.06.10 - klo:23.28 »
Elikkä ongelmana se, että joka kerta kun yritän päästä Urban Terror-nimisessä pelissä serveriin sisään, peli kaatuu ja antaa tälläistä konsoleen:
Koodia: [Valitse]
joona@Joona-PC:~$ ./UrbanTerror/ioUrbanTerror.i386
ioQ3 1.35urt linux-i386 Dec 20 2007
----- FS_Startup -----
Going through search path...

----------------------
9483 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Unknown command "/funred"
Unknown command "/funblue"
Minimum com_hunkMegs is 256, allocating 256 megs.
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode 4: 800 600
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce 7000M / nForce 610M/PCI/SSE2/3DNOW!
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 7000M / nForce 610M/PCI/SSE2/3DNOW!
GL_VERSION: 2.1.2 NVIDIA 195.36.15
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing SDL audio driver...
SDL audio driver is "pulse".
SDL_AudioSpec:
  Format:   AUDIO_S16LSB
  Freq:     22050
  Samples:  256
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
    1 stereo
 8192 samples
   16 samplebits
    1 submission_chunk
22050 speed
0xa8153a0 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 352 milli seconds
UI menu load time = 234 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
WARNING: UDP_OpenSocket: bind: Address already in use
Opening IP socket: localhost:27961
WARNING: UDP_OpenSocket: bind: Address already in use
Opening IP socket: localhost:27962
Hostname: Joona-PC
IP: 127.0.1.1
Started tty console (use +set ttycon 0 to disable)
67.202.120.216:27960 resolved to 67.202.120.216:27960
----- FS_Startup -----
Going through search path...

handle 1: music/mainmenu.wav
----------------------
18966 files in pk3 files
Need paks: @q3ut4/zpak000.pk3@q3ut4/zpak000.pk3
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 7000M / nForce 610M/PCI/SSE2/3DNOW!
GL_VERSION: 2.1.2 NVIDIA 195.36.15
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
Failed.
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------
Sys_Error: VM_Create on UI failed
Shutdown tty console
Tässä tapauksessa tiedän että tuo
Koodia: [Valitse]
Loading vm file vm/ui.qvm...
Failed.
On se ongelma, mutta en tiedä mitä tulisi tehdä. Ei tekisi mieli ladata 700mb peliä uudestaan.

Exitium

  • Käyttäjä
  • Viestejä: 1013
    • Profiili
Vs: Urban Terror kaatuu
« Vastaus #1 : 09.06.10 - klo:12.40 »
Kai näyttiksen ajurit ja muut härpikkeet asennettu oikein ja ne toimivat?

Ja onko sinulla 32 vai 64 bittinen järjestelmä? Muistaakseni UrT:n mukana tulee samassa kansiossa 64-bittiset binäärit, joita tulisi käyttää jos alla on 64 bittinen järjestelmä.
Welcome to my signature!

Please note that this signature is licensed under the General Public License. By embedding the signature, or parts of it, into your brain other than by mere aggregation, your brain becomes a combined, and therefore derived, work and thus must be licensed under the GPL too